M:tG card similarity search
R · Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block." Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Name | Mana | Type | Text |
---|---|---|---|
Replenish | 3W | Sorcery | Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) |
Elven Rite | 1G | Sorcery | Distribute two +1/+1 counters among one or two target creatures. |
Prison Term | 1WW | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
Hero of the Nyxborn | 1RW | Enchantment Creature — Human Soldier | When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. 2/2 |
Knight-Captain of Eos | 4W | Creature — Human Knight | When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. 2/2 |
Flurry of Wings | GWU | Instant | Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures. |
Bloodmist Infiltrator | 2B | Creature — Vampire | Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. 3/1 |
Recumbent Bliss | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. |
Serra Paragon | 2WW | Creature — Angel | Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4 |
Teysa of the Ghost Council | 2WB | Legendary Creature — Spirit Advisor | Starting intensity 0 When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste. 0/5 |