M:tG card similarity search
1GW · Creature — Satyr Druid
Whenever you cast an enchantment spell, draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Smelt-Ward Minotaur | 2R | Creature — Minotaur Warrior | Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. 2/3 |
Even the Score | XUUU | Instant | This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards. |
Razzle-Dazzler | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. 1/2 |
In the Eye of Chaos | 2U | World Enchantment | Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value. |
Coils of the Medusa | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. |
Zimone, Quandrix Prodigy | GU | Legendary Creature — Human Wizard | {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 |
Glorious Gale | 1U | Instant | Counter target creature spell. If it was a legendary spell, the Ring tempts you. |
Martyr's Cry | WW | Sorcery | Exile all white creatures. For each creature exiled this way, its controller draws a card. |
Chill | 1U | Enchantment | Red spells cost {2} more to cast. |
Inside Out | 1U/R | Instant | Switch target creature's power and toughness until end of turn. Draw a card. |