Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Satyr Enchanter

1GW · Creature — Satyr Druid

Whenever you cast an enchantment spell, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Thermo-Alchemist 1RCreature — Human Shaman Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. 0/3
Infested Roothold 4GCreature — Wall Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token. 0/3
Cradle of Safety 1UEnchantment — Aura Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Starlit Mantle 1UEnchantment — Aura Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Peer into the Abyss 4BBBSorcery Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Soilshaper 1GCreature — Spirit Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1
Howling Mine 2Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Sky-Blessed Samurai 6WEnchantment Creature — Human Samurai This spell costs {1} less to cast for each enchantment you control. Flying 4/4
Clarion Spirit 1WCreature — Spirit Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. 2/2
Provoke 1GInstant Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Page 198