Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Satyr Enchanter

1GW · Creature — Satyr Druid

Whenever you cast an enchantment spell, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Ceta Sanctuary 2UEnchantment At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Shake the Foundations 2RInstant Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
Thrasios, Triton Hero GULegendary Creature — Merfolk Wizard {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) 1/3
Nikara, Lair Scavenger 2BLegendary Creature — Human Cleric Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life. 2/2
Eloren Wilds Plane — Shandalar Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Ashad, the Lone Cyberman 1UBRLegendary Artifact Creature — Cyberman The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. 3/3
Thirst for Meaning 2UInstant Draw three cards. Then discard two cards unless you discard an enchantment card.
Hieroglyphic Illumination 3UInstant Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Carrier Pigeons 3WCreature — Bird Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Howling Moon 2GEnchantment At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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