Card Codex

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17 May 2024: Card library updated.

Satyr Enchanter

1GW · Creature — Satyr Druid

Whenever you cast an enchantment spell, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Monk Class WUEnchantment — Class (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Deekah, Fractal Theorist 4ULegendary Creature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn. 3/3
Case of the Lost Witness 1UEnchantment — Case When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Emerald Collector 1UCreature — Human Pirate Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn. 1/2
Withering Boon 1BInstant As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Blood Divination 3BSorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
Vivisection 3USorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
Showdown of the Skalds 2RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Angelic Purge 2WSorcery As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
Kambal, Consul of Allocation 1WBLegendary Creature — Human Advisor Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. 2/3
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