Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Satyr Piper

2G · Creature — Satyr Rogue

{3}{G}: Target creature must be blocked this turn if able. 2/1

Similar cards

Color identity:
NameManaTypeText
Goblin Glider 1RCreature — Goblin Flying Goblin Glider can't block. 1/1
Kyren Glider 1RCreature — Goblin Flying Kyren Glider can't block. 1/1
Invasion Plans 2REnchantment All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
River Sneak 1UCreature — Merfolk Warrior River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1
Keymaster Rogue 3UCreature — Human Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
Exit Specialist 1UCreature — Human Detective Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1
Echo Circlet 2Artifact — Equipment Equipped creature can block an additional creature each combat. Equip {1}
Wall of Shadows 1BBCreature — Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1
Dimir Keyrune 3Artifact {T}: Add {U} or {B}. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
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