Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Satyr Rambler

1R · Creature — Satyr

Trample 2/1

Similar cards

Color identity:
NameManaTypeText
Life of the Party 3RCreature — Elemental First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) 0/1
Gnottvold Slumbermound Land Gnottvold Slumbermound enters the battlefield tapped. {T}: Add {R}. {3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Aurochs Herd 5GCreature — Aurochs Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4
Jungle Weaver 5GGCreature — Spider Reach (This creature can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) 5/6
Flaring Flame-Kin 2RCreature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2
Unruly Krasis 1GUCreature — Shark Octopus Lizard Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. {3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 4/4
Venerable Warsinger 1RWCreature — Spirit Cleric Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. 3/3
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Selective Adaptation 4GGSorcery Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Thunderous Orator 1WCreature — Kor Wizard Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. 2/2
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