M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ram Through | 1G | Instant | Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
Waking the Trolls | 4RG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. |
Bear with Set's Mechanic | 1G | Creature — Bear | Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2 |
Ketria | Plane — Ikoria | When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. | |
Gimbal, Gremlin Prodigy | 2GUR | Legendary Creature — Gremlin Artificer | Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. 4/4 |
Riku of Many Paths | GUR | Legendary Creature — Human Wizard | Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. 3/3 |
Ojer Axonil, Deepest Might | 2RR | Legendary Creature — God | Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. 4/4 |
Sylvan Messenger | 3G | Creature — Elf | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2 |
Primordial Hydra | XGG | Creature — Hydra | Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 |
Arbalest Engineers | 1RG | Creature — Human Artificer | When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2 |