Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sauroform Hybrid

1G · Creature — Human Lizard Warrior

{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Kjeldoran Outrider 1WCreature — Human Soldier {W}: Kjeldoran Outrider gets +0/+1 until end of turn. 2/2
Instigator 1BCreature — Human Spellshaper {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1
Embereth Veteran RCreature — Human Knight {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 2/1
Fin-Clade Fugitives 5GCreature — Elf Salamander Rogue Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4
Ludevic, Necrogenius UBLegendary Creature — Human Wizard Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. 2/3
Blackbloom Rogue 2BCreature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. 2/3
Magus of the Library GGCreature — Human Wizard {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Furtive Analyst 2UCreature — Human Wizard Vigilance {2}, {T}: Draw a card, then discard a card. 1/4
Collector Protector 3WWCreature — Human Gamer {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5
Rattleclaw Mystic 1GCreature — Human Shaman {T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add {G}{U}{R}. 2/1
Page 279