Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sauroform Hybrid

1G · Creature — Human Lizard Warrior

{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Zephyrim 3WCreature — Human Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3
Viscera Dragger 3BCreature — Zombie Ogre Warrior Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3
Easterling Vanguard 1BCreature — Human Warrior When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 2/1
Chief of the Edge WBCreature — Human Warrior Other Warrior creatures you control get +1/+0. 3/2
Chief of the Scale WBCreature — Human Warrior Other Warrior creatures you control get +0/+1. 2/3
Wildslayer Elves 3GCreature — Elf Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3
Devoted Retainer WCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
Inner-Chamber Guard 1WCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2
Ronin Cavekeeper 5RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3
Samurai Enforcers 4WWCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4
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