Card Codex

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17 May 2024: Card library updated.

Sauron, the Necromancer

3BB · Legendary Creature — Avatar Horror

Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. 4/4

Similar cards

Color identity:
NameManaTypeText
Fasting WEnchantment At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.
Founding the Third Path 1UEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Pillar of War 3Artifact Creature — Golem Defender As long as Pillar of War is enchanted, it can attack as though it didn't have defender. 3/3
Howling Chorus Creature — Eldrazi Werewolf Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. 3/5
Sage's Reverie 3WEnchantment — Aura Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Slaughterhorn 2GCreature — Beast Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. 3/2
Kraul Swarm 4BCreature — Insect Warrior Flying {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. 4/1
River Kelpie 3UUCreature — Beast Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Pointed Discussion 2BSorcery You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Rasaad, Dragon Monk 2WULegendary Creature — Human Monk When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying. 4/4
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