M:tG card similarity search
2R · Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hunter's Prowess | 4G | Sorcery | Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." |
| Storm the Seedcore | 2GG | Sorcery | Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. |
| Shoreline Salvager | 3B | Creature — Surrakar | Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 |
| Undying Evil | B | Instant | Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
| Isperia's Skywatch | 5U | Creature — Vedalken Knight | Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3 |
| Belligerent Guest | 2R | Creature — Vampire | Trample Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 3/2 |
| Daunting Defender | 4W | Creature — Human Cleric | If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |
| Sphere of Reason | 3W | Enchantment | If a blue source would deal damage to you, prevent 2 of that damage. |
| Inquisitor Greyfax | 1WUB | Legendary Creature — Human Inquisitor | Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
| Hammers of Moradin | 2W | Creature — Dwarf Cleric | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3 |