Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Savage Hunger

2G · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Colossadactyl 2GGCreature — Dinosaur Reach, trample 4/5
Ceremonial Knife 1Artifact — Equipment Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Murderer's Axe 4Artifact — Equipment Equipped creature gets +2/+2. Equip—Discard a card.
Slayer's Cleaver 3Artifact — Equipment Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip {4}
Unchecked Growth 2GInstant — Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Takeno, Samurai General 5WLegendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3
Survive the Night 2WInstant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Borderland Behemoth 5RRCreature — Giant Warrior Trample Borderland Behemoth gets +4/+4 for each other Giant you control. 4/4
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Quickbeam, Upstart Ent 4GGLegendary Creature — Treefolk Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6
Page 93