Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Savage Punch

1G · Sorcery

Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Kavu Lair 2GEnchantment Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Rampaging Spiketail 4BBCreature — Dinosaur When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6
Wild Beastmaster 2GCreature — Human Shaman Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. 1/1
Fight 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
Shrouded Shepherd 1WCreature — Spirit Warrior When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2
Treetop Ambusher 1GCreature — Elf Berserker Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. 2/1
Pride of Conquerors 1WInstant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Defender of the Order 3WCreature — Human Cleric Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Triumphant Surge 3WInstant Destroy target creature with power 4 or greater. You gain 3 life.
Page 33