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17 May 2024: Card library updated.

Savage Smash

1RG · Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Savage Punch 1GSorcery Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Shaggy Camel 3WHost Creature — Camel When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Strength of the Coalition GInstant Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Treetop Ambusher 1GCreature — Elf Berserker Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. 2/1
Xun Yu, Wei Advisor 1BBLegendary Creature — Human Advisor {T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared. 1/1
Maw of the Obzedat 3WBCreature — Thrull Sacrifice a creature: Creatures you control get +1/+1 until end of turn. 3/3
Rally to Battle 3WInstant Creatures you control get +1/+3 until end of turn. Untap them.
Rallying Roar 2WInstant Creatures you control get +1/+1 until end of turn. Untap them.
Eidolon of Inspiration 1WWEnchantment Creature — Spirit At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2
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