Card Codex

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17 May 2024: Card library updated.

Savage Stomp

2G · Sorcery

This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Myr Scrapling 1Artifact Creature — Myr Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature. 1/1
Armor Thrull 2BCreature — Thrull {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. 1/3
Font of Magic 3UEnchantment Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
Gird for Battle WSorcery Put a +1/+1 counter on each of up to two target creatures.
Amped Up 5RSorcery This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Gust of Wind 3USorcery This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
Luminarch Aspirant 1WCreature — Human Cleric At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1/1
Gearseeker Serpent 5UUCreature — Serpent This spell costs {1} less to cast for each artifact you control. {5}{U}: Gearseeker Serpent can't be blocked this turn. 5/6
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Strong Back 2GEnchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
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