M:tG card similarity search
G · Instant
This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
Name | Mana | Type | Text |
---|---|---|---|
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Jokulhaups | 4RR | Sorcery | Destroy all artifacts, creatures, and lands. They can't be regenerated. |
Infiltrator's Magemark | 2U | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. |
Taoist Mystic | 2G | Creature — Human Mystic | Taoist Mystic can't be blocked by creatures with horsemanship. 2/2 |
Dream Prowler | 2UU | Creature — Illusion | Dream Prowler can't be blocked as long as it's attacking alone. 1/5 |
Arcane Laboratory | 2U | Enchantment | Each player can't cast more than one spell each turn. |
Rule of Law | 2W | Enchantment | Each player can't cast more than one spell each turn. |
Storm Fleet Sprinter | 1UR | Creature — Human Pirate | Haste Storm Fleet Sprinter can't be blocked. 2/2 |
Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
Gearseeker Serpent | 5UU | Creature — Serpent | This spell costs {1} less to cast for each artifact you control. {5}{U}: Gearseeker Serpent can't be blocked this turn. 5/6 |