Card Codex

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17 May 2024: Card library updated.

Savage Summoning

G · Instant

This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

Similar cards

Color identity:
NameManaTypeText
Slay 2BInstant Destroy target green creature. It can't be regenerated. Draw a card.
Quicken UInstant The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Resilient Roadrunner 1RCreature — Bird Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. 2/2
Cloak of Invisibility UEnchantment — Aura Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Rubblebelt Runner 1RGCreature — Viashino Warrior Rubblebelt Runner can't be blocked by creature tokens. 3/3
Sly Instigator 3UCreature — Human Wizard {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4
Metathran Transport 1UUCreature — Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Azure Fleet Admiral 3UCreature — Human Pirate When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. 3/3
Fylamarid 1UUCreature — Squid Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Clockwork Swarm 4Artifact Creature — Insect Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3
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