M:tG card similarity search
G · Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Name | Mana | Type | Text |
---|---|---|---|
Insatiable Appetite | 1G | Instant | You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. |
Pippin's Bravery | G | Instant | You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. |
Ampryn Tactician | 2WW | Creature — Human Soldier | When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Dwarven Lightsmith | 5W | Creature — Dwarf Cleric | Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4 |
Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Valiant Farewell | 1W | Instant | Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card. |
Pack Mastiff | 1R | Creature — Dog | {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. 2/2 |
Blood Lust | 1R | Instant | If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |
Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |