M:tG card similarity search
4RG · Creature — Dragon
Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Name | Mana | Type | Text |
---|---|---|---|
R&D's Secret Lair | Legendary Land | Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.) | |
Skyline Predator | 4UU | Creature — Drake | Flash (You may cast this spell any time you could cast an instant.) Flying 3/4 |
More or Less | U | Instant | Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. |
Turn Against | 4R | Instant | Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Glittering Frost | 2G | Snow Enchantment — Aura | Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Firemane Avenger | 2RW | Creature — Angel | Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. 3/3 |
Elite Javelineer | 2W | Creature — Human Soldier | Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 |
Dreamspoiler Witches | 3B | Creature — Faerie Wizard | Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. 2/2 |
Living Tempest | 4U | Creature — Elemental | Flash Flying 3/3 |
Sarevok, Deathbringer | 3B | Legendary Creature — Human Knight | At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4 |