Card Codex

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17 May 2024: Card library updated.

Savage Ventmaw

4RG · Creature — Dragon

Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4

Similar cards

Color identity:
NameManaTypeText
Septic Rats 1BBCreature — Phyrexian Rat Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. 2/2
Timbermaw Larva 3GCreature — Beast Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2
A-Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Telim'Tor 4RLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. 2/2
Reaper of Night 5BBCreature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5
Upwelling 3GEnchantment Players don't lose unspent mana as steps and phases end.
Gravity Negator 3UCreature — Eldrazi Drone Devoid (This card has no color.) Flying Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) 2/3
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Aurochs 3GCreature — Aurochs Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
Bull Aurochs 1GCreature — Aurochs Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1
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