M:tG card similarity search
1W · Enchantment — Aura
Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Name | Mana | Type | Text |
---|---|---|---|
Everdawn Champion | 1WW | Creature — Human Soldier | Prevent all combat damage that would be dealt to Everdawn Champion. 2/2 |
Constant Mists | 1G | Instant | Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
The Brute | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. |
Armored Transport | 3 | Artifact Creature — Construct | Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1 |
Amulet of Kroog | 2 | Artifact | {2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. |
Hold at Bay | 1W | Instant | Prevent the next 7 damage that would be dealt to any target this turn. |
Mending Hands | W | Instant | Prevent the next 4 damage that would be dealt to any target this turn. |
Pearl Shard | 3 | Artifact | {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. |
Shieldmate's Blessing | W | Instant | Prevent the next 3 damage that would be dealt to any target this turn. |
The Protector | Hero | {T}: Prevent the next 1 damage that would be dealt to any target this turn. |