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17 May 2024: Card library updated.

Saving Grace

1W · Enchantment — Aura

Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

Similar cards

Color identity:
NameManaTypeText
Unholy Strength BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1.
Azorius Ploy 1WWUInstant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
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Improvised Armor 3WEnchantment — Aura Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
Restrain 2WInstant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
Hallowed Healer 2WCreature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard. 1/1
Senseless Rage 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Remedy 1WInstant Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Vampiric Embrace 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Boon of Emrakul 2BEnchantment — Aura Enchant creature Enchanted creature gets +3/-3.
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