Card Codex

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17 May 2024: Card library updated.

Savior of the Sleeping

2W · Creature — Human Knight

Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. 2/3

Similar cards

Color identity:
NameManaTypeText
Now for Wrath, Now for Ruin! 3WSorcery Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Rite of Passage 2GEnchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Wrath of Sod 2GWSorcery Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")
Rhoda, Geist Avenger 3WLegendary Creature — Human Soldier Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. 3/3
Hound Tamer 2GCreature — Human Werewolf Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Blade of the Bloodchief 1Artifact — Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Bloodtracker 3BCreature — Vampire Wizard Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2
Patchwork Automaton 2Artifact Creature — Construct Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. 1/1
Salt Road Quartermasters 2GCreature — Human Soldier Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. 1/1
Animal Sanctuary Land {T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
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