Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sawblade Slinger

3G · Creature — Human Archer

When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls. 4/3

Similar cards

Color identity:
NameManaTypeText
Banisher Priest 1WWCreature — Human Cleric When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) 2/2
Capashen Unicorn 1WCreature — Unicorn {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. 1/2
Finders, Keepers 5BSorcery Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Palace Jailer 2WWCreature — Human Soldier When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. 2/2
Trip Wire 2GSorcery Destroy target creature with horsemanship.
Blind Zealot 1BBCreature — Phyrexian Human Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2
Caustic Caterpillar GCreature — Insect {1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. 1/1
Fracture WBInstant Destroy target artifact, enchantment, or planeswalker.
Scalelord Reckoner 3WWCreature — Dragon Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4
Mystical Tether 2WEnchantment You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
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