Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scalding Viper

1R · Creature — Elemental Snake

Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player. 2/1

Similar cards

Color identity:
NameManaTypeText
Slith Predator GGCreature — Slith Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. 1/1
Judith, Carnage Connoisseur 3BRLegendary Creature — Human Shaman Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." 3/4
Necropolis 5Artifact Creature — Wall Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value. 0/1
Steel Golem 3Artifact Creature — Golem You can't cast creature spells. 3/4
Rocket Launcher 4Artifact {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
Slavering Nulls 1RCreature — Goblin Zombie Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 2/1
Triumphant Getaway 1UBREnchantment Flash When Triumphant Getaway enters the battlefield, heist target opponent's library twice. Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life.
Skull Storm 7BBSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Aven Shrine 1WWEnchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Keeper of the Secret Lair 1ULegendary Creature — Merfolk Rogue Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast. 2/1
Page 288