Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scale Up

G · Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Similar cards

Color identity:
NameManaTypeText
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Eyes of the Wisent 1GTribal Enchantment — Elemental Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
Swell of Courage 3WWInstant Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Inferno of the Star Mounts 4RRLegendary Creature — Dragon This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. 6/6
The Celestus 3Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Fallaji Dragon Engine 8Artifact Creature — Dragon Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: Fallaji Dragon Engine gets +1/+0 until end of turn. 5/5
Embodiment of Fury 3RCreature — Elemental Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Aloe Alchemist 1GCreature — Plant Warlock Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2
Surge of Thoughtweft 1WTribal Instant — Kithkin Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Page 130