M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Call of the Nightwing | 2UB | Sorcery | Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Ashnod, Flesh Mechanist | B | Legendary Creature — Human Artificer | Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. 1/1 |
Weathered Bodyguards | 5W | Creature — Human Soldier | As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/5 |
Heartflame Duelist | 1W | Creature — Human Knight | Instant and sorcery spells you control have lifelink. 3/1 |
Satyr Hoplite | R | Creature — Satyr Soldier | Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. 1/1 |
Companion of the Trials | 2W | Creature — Bird Soldier | Flying {1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker. 2/2 |
Light of Day | 3W | Enchantment | Black creatures can't attack or block. |
Tajic, Legion's Edge | 1RW | Legendary Creature — Human Soldier | Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. 3/2 |
Soul Shepherd | 1W | Creature — Human Cleric | {W}, Exile a creature card from your graveyard: You gain 1 life. 2/1 |
Veldrane of Sengir | 5BB | Legendary Creature — Human Rogue | {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 5/5 |