M:tG card similarity search
4WW · Sorcery
Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Name | Mana | Type | Text |
---|---|---|---|
Chitinous Crawler | 2BB | Creature — Insect Horror | At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard. Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard. 4/4 |
Magosi, the Waterveil | Land | Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. | |
Kemba's Banner | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip {2}{W} |
Alloy Myr | 3 | Artifact Creature — Myr | {T}: Add one mana of any color. 2/2 |
Thoughtweft Gambit | 4W/UW/U | Instant | Tap all creatures your opponents control and untap all creatures you control. |
Cunning Rhetoric | 2B | Enchantment | Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
Inquisitor's Flail | 2 | Artifact — Equipment | If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2} |
Segovian Leviathan | 4U | Creature — Leviathan | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Echoing Courage | 1G | Instant | Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. |
Wall of Runes | U | Creature — Wall | Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4 |