Card Codex

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17 May 2024: Card library updated.

Scaled Destruction

4WW · Sorcery

Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)

Similar cards

Color identity:
NameManaTypeText
See the Truth 1USorcery Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
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Shaman of Forgotten Ways 2GCreature — Human Shaman {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater. 2/3
Janjeet Sentry 2UCreature — Vedalken Soldier When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature. 2/3
Harsh Judgment 2WWEnchantment As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Soul Collector 3BBCreature — Vampire Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4
King Narfi's Betrayal 1UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
Mysterious Pathlighter 2WCreature — Faerie Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2
Drunau Corpse Trawler 3UCreature — Zombie When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn. 1/1
Grazing Whiptail 2GGCreature — Dinosaur Reach 3/4
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