M:tG card similarity search
4WW · Sorcery
Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Name | Mana | Type | Text |
---|---|---|---|
Nimble Larcenist | WUB | Creature — Bird Rogue | Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. 2/1 |
Revel of the Fallen God | 3RRGG | Sorcery | Create four 2/2 red and green Satyr creature tokens with haste. |
Natural Balance | 2GG | Sorcery | Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles. |
Planar Incision | 1U | Instant | Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it. |
Ritual of the Machine | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature. |
Underdark Rift | Land | {T}: Add {C}. {5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery. | |
Belligerent Sliver | 2R | Creature — Sliver | Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
Sigiled Starfish | 1U | Creature — Starfish | {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/3 |
Fighter Class | RW | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
Oath of the Ancient Wood | 2G | Enchantment | Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. |