M:tG card similarity search
4WW · Sorcery
Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Name | Mana | Type | Text |
---|---|---|---|
Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
Tranquil Domain | 1G | Instant | Destroy all non-Aura enchantments. |
Battle of Hoover Dam | 3W | Enchantment | As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. |
Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |
Avenging Arrow | 2W | Instant | Destroy target creature that dealt damage this turn. |
Witch's Mist | 2B | Enchantment | {2}{B}, {T}: Destroy target creature that was dealt damage this turn. |
Bumbling Pangolin | 3R | Host Creature — Pangolin Beast | When this creature enters the battlefield, you may destroy target artifact. 2/2 |
Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
Nature's Ruin | 2B | Sorcery | Destroy all green creatures. |
Blood Curdle | 3B | Instant | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |