Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scaled Herbalist

1G · Creature — Lizard Druid

{T}: You may put a land card from your hand onto the battlefield. 1/3

Similar cards

Color identity:
NameManaTypeText
Conch Horn 2Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Colossal Chorus 6GGSorcery — Chorus Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1.
Chimney Imp 4BCreature — Imp Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library. 1/2
Stairs to Infinity Plane — Xerex Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
Booster Tutor BInstant Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Trove Warden 2WWCreature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. 3/4
Loxodon Smiter 1GWCreature — Elephant Soldier This spell can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. 4/4
Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
Wrenn and Realmbreaker 1GGLegendary Planeswalker — Wrenn Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
Venser's Journal 5Artifact You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
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