Card Codex

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17 May 2024: Card library updated.

Scaled Hulk

5G · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
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Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
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Nantuko Calmer 2GGCreature — Insect Druid {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3
Dauthi Embrace 2BEnchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Crystal Rod 1Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Glademuse 2GCreature — Beast Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4
Angel of Jubilation 1WWWCreature — Angel Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities. 3/3
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