M:tG card similarity search
2G · Creature — Human Druid
When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook. Dinosaur spells you cast cost {1} less to cast. 2/1
Name | Mana | Type | Text |
---|---|---|---|
One of the Pack | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. 5/6 | |
Rampaging Werewolf | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. 6/4 | |
Howlpack of Estwald | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. 4/6 | |
Ichor Rats | 1BB | Creature — Phyrexian Rat | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter. 2/1 |
Errand-Rider of Gondor | 2W | Creature — Human Soldier | When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. 3/2 |
Hatred | 3BB | Instant | As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn. |
Shepherd of the Cosmos | 4WW | Creature — Angel Warrior | Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Diamond Knight | 3 | Artifact Creature — Knight | Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. 1/1 |
Murmuring Bosk | Land — Forest | ({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. |