Card Codex

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17 May 2024: Card library updated.

Scarecrow

5 · Artifact Creature — Scarecrow

{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2

Similar cards

Color identity:
NameManaTypeText
Hidden Spider GEnchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Pursuit of Knowledge 3WEnchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Mistford River Turtle 3UCreature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. 1/5
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Shadow Puppeteers 6UCreature — Faerie Wizard Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4
Expunge 2BInstant Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Jace's Sentinel 1UCreature — Merfolk Warrior As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. 1/3
Warrior Angel 4WWCreature — Angel Warrior Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4
Sephara, Sky's Blade 4WWWLegendary Creature — Angel You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) 7/7
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