Card Codex

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17 May 2024: Card library updated.

Scarecrow Guide

2 · Artifact Creature — Scarecrow

Reach {1}: Add one mana of any color. Activate only once each turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Skull Prophet BGCreature — Human Druid {T}: Add {B} or {G}. {T}: Mill two cards. 3/1
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Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Elves of Deep Shadow GCreature — Elf Druid {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1
Desert Land — Desert {T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Naked Singularity 5Artifact Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
Painful Truths 2BSorcery Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Breaker of Creation 6CCCreature — Eldrazi When you cast this spell, you gain 1 life for each colorless permanent you control. Hexproof from each color Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) 8/4
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Beacon of Tomorrows 6UUSorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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