Card Codex

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17 May 2024: Card library updated.

Scarecrow Guide

2 · Artifact Creature — Scarecrow

Reach {1}: Add one mana of any color. Activate only once each turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Littjara Mirrorlake Land Littjara Mirrorlake enters the battlefield tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.
Conduit of Emrakul Creature — Eldrazi Werewolf Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. 5/4
Oppressive Rays WEnchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
Bound by Moonsilver 2WEnchantment — Aura Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
Outrage Shaman 3RRCreature — Goblin Shaman Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. 2/2
Akki Avalanchers RCreature — Goblin Warrior Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn. 1/1
Blinkmoth Urn 5Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
Prison Term 1WWEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Rag Man 2BBCreature — Human Minion {B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn. 2/1
Blood Hypnotist 2RCreature — Vampire Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. 3/3
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