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17 May 2024: Card library updated.

Scarecrow Guide

2 · Artifact Creature — Scarecrow

Reach {1}: Add one mana of any color. Activate only once each turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Training Grounds UEnchantment Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Call to Arms 1WEnchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Ancient Den Artifact Land {T}: Add {W}.
Azorius Signet 2Artifact {1}, {T}: Add {W}{U}.
Barkchannel Pathway Land {T}: Add {G}.
Tidechannel Pathway Land {T}: Add {U}.
Barry's Land Basic Land — Cloud {T}: Add {C}.
Blightstep Pathway Land {T}: Add {B}.
Searstep Pathway Land {T}: Add {R}.
Bloodstone Cameo 3Artifact {T}: Add {B} or {R}.
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