Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scarred Puma

R · Creature — Cat

Scarred Puma can't attack unless a black or green creature also attacks. 2/1

Similar cards

Color identity:
NameManaTypeText
Genju of the Cedars GEnchantment — Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Arbor Elf GCreature — Elf Druid {T}: Untap target Forest. 1/1
Ishkanah, Grafwidow 4GLegendary Creature — Spider Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control. 3/5
Sengir Autocrat 3BCreature — Human When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. 2/2
Gideon's Intervention 2WWEnchantment As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Pitiless Pontiff WBCreature — Vampire Cleric {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/2
Oversoul of Dusk G/WG/WG/WG/WG/WCreature — Spirit Avatar Protection from blue, from black, and from red 5/5
Secret Door UArtifact Creature — Wall Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) 0/4
Enslaved Dwarf RCreature — Dwarf {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. 1/1
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