Card Codex

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17 May 2024: Card library updated.

Scars of the Veteran

4W · Instant

You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Flowering Field 1WEnchantment — Aura Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Hot Springs 1GEnchantment — Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Dawn Elemental WWWWCreature — Elemental Flying Prevent all damage that would be dealt to Dawn Elemental. 3/3
Uncle Istvan 1BBBCreature — Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3
Divine Light WSorcery Prevent all damage that would be dealt this turn to creatures you control.
Safe Passage 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn.
Scarecrow 5Artifact Creature — Scarecrow {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2
Desert Nomads 2RCreature — Human Nomad Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2
Champion Lancer 4WWCreature — Human Knight Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3
Cho-Manno, Revolutionary 2WWLegendary Creature — Human Rebel Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2
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