Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scarscale Ritual

1U/B · Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.

Similar cards

Color identity:
NameManaTypeText
Outlaw Stitcher 3UCreature — Human Warlock When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4
Helm of Awakening 2Artifact Spells cost {1} less to cast.
Geistlight Snare 2UInstant This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller pays {3}.
Alluring Suitor 2RCreature — Vampire When you attack with exactly two creatures, transform Alluring Suitor. 2/3
Tainted Indulgence UBInstant Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Neonate's Rush 2RInstant This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Synchronized Eviction 4UInstant This spell costs {2} less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top.
Transcendent Envoy 1WEnchantment Creature — Griffin Flying Aura spells you cast cost {1} less to cast. 1/2
Jhoira's Familiar 4Artifact Creature — Bird Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) 2/2
Walking Skyscraper 8Artifact Creature — Construct This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 8/8
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