M:tG card similarity search
3B · Creature — Drake
Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. 1/1
Name | Mana | Type | Text |
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Charmed Clothier | 4W | Creature — Faerie Advisor | Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 3/3 |
Mind Unbound | 4UU | Enchantment | At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. |
The Flesh Is Weak | 2WUB | Enchantment | When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1. |
Kaya's Ghostform | B | Enchantment — Aura | Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
Quag Vampires | B | Creature — Vampire Rogue | Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 |
Clown Car | X | Artifact — Vehicle | When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2 1/1 |
Ochre Jelly | XG | Creature — Ooze | Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. 0/0 |
Dire Fleet Warmonger | 1BR | Creature — Orc Pirate | At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3 |
Ash, Party Crasher | RW | Legendary Creature — Human Peasant | Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. 2/2 |
Dig Deep | 1G | Sorcery — Adventure | Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. |