Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scavenging Ghoul

3B · Creature — Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2

Similar cards

Color identity:
NameManaTypeText
Titan Hunter 4BCreature — Human Warrior At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life. 4/5
Battle of Hoover Dam 3WEnchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
ED-E, Lonesome Eyebot 3Legendary Artifact Creature — Robot Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. 2/1
Magnanimous Magistrate 5WCreature — Human Advisor Magnanimous Magistrate enters the battlefield with five reprieve counters on it. Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control. 3/4
Lone Rider 1WCreature — Human Knight First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. 1/1
Lion Sash 1WArtifact Creature — Equipment Cat {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Imoen, Mystic Trickster 2ULegendary Creature — Human Rogue Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3
Ichorid 3BCreature — Horror Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. 3/1
Viashino Sandstalker 1RRCreature — Viashino Warrior Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) 4/2
Regal Bloodlord 3WBCreature — Vampire Soldier Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4
Page 71