M:tG card similarity search
· Artifact Land — Clue
Scene of the Crime enters the battlefield tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice Scene of the Crime: Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Turn to Dust | G | Instant | Destroy target Equipment. Add {G}. |
Esper Sojourners | WUB | Artifact Creature — Vedalken Wizard | When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) 2/3 |
Permafrost Trap | 2UU | Instant — Trap | If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. |
Jeweled Torque | 2 | Artifact | As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. |
Tazri, Stalwart Survivor | 2W | Legendary Creature — Human Warrior | Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3 |
Sanctum of Eternity | Land | {T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn. | |
Liturgy of Blood | 3BB | Sorcery | Destroy target creature. Add {B}{B}{B}. |
Immersturm Predator | 2BR | Creature — Vampire Dragon | Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. 3/3 |
Spiritual Asylum | 2WW | Enchantment | Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
Niko Defies Destiny | 1WU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand. |