M:tG card similarity search
W · Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Name | Mana | Type | Text |
---|---|---|---|
Misfortune's Gain | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Path of Peace | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Dross Harvester | 1BB | Creature — Horror | Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
Mind Drain | 2B | Sorcery | Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
Fyndhorn Druid | 2G | Creature — Elf Druid | When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. 2/2 |
Mangara's Blessing | 2W | Instant | You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. |
Grove of the Burnwillows | Land | {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. | |
Encroach | B | Sorcery | Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card. |
Legion Angel | 2WW | Creature — Angel Warrior | Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3 |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |