M:tG card similarity search
WU · Creature — Human Citizen
As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
Name | Mana | Type | Text |
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Nature's Embrace | 2G | Enchantment — Aura | Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." |
Prismite | 2 | Artifact Creature — Golem | {2}: Add one mana of any color. 2/1 |
Lapis Orb of Dragonkind | 2U | Artifact | {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Orochi Leafcaller | G | Creature — Snake Shaman | {G}: Add one mana of any color. 1/1 |
Utopia Tree | 1G | Creature — Plant | {T}: Add one mana of any color. 0/2 |
Framed! | 1U | Instant | Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist. |
Nyx | Plane — Theros | Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. | |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Pippin, Warden of Isengard | BG | Legendary Creature — Halfling Advisor | Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. 2/2 |
Hall of Oracles | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. |