M:tG card similarity search
2W · Creature — Human Cleric
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Witherbloom Apprentice | BG | Creature — Human Druid | Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. 2/2 |
Exit Through the Grift Shop | 2B | Sorcery | Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens. |
Nylea's Disciple | 2GG | Creature — Centaur Archer | When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 3/3 |
Countersquall | UB | Instant | Counter target noncreature spell. Its controller loses 2 life. |
Blood Tyrant | 4UBR | Creature — Vampire | Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5 |
Bile Urchin | B | Creature — Spirit | Sacrifice Bile Urchin: Target player loses 1 life. 1/1 |
Death's Caress | 3BB | Sorcery | Destroy target creature. If that creature was a Human, you gain life equal to its toughness. |
Phthisis | 3BBBB | Sorcery | Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Siege Zombie | 1B | Creature — Zombie | Tap three untapped creatures you control: Each opponent loses 1 life. 2/2 |
Bloodchief Ascension | B | Enchantment | At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |