Card Codex

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17 May 2024: Card library updated.

Scion of Draco

12 · Artifact Creature — Dragon

Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. 4/4

Similar cards

Color identity:
NameManaTypeText
Cruel Feeding BInstant Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Redcap Heelslasher 3RCreature — Goblin Rogue Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike 2/3
Hour of Revelation 3WWWSorcery This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
Evil Presence BEnchantment — Aura Enchant land Enchanted land is a Swamp.
Conduit of Ruin 6Creature — Eldrazi When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast. 5/5
Javelin of Lightning 1RArtifact — Equipment Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Naya Plane — Alara You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Imperial Lancer WCreature — Human Knight Imperial Lancer has double strike as long as you control a Dinosaur. 1/1
Emergent Sequence 1GSorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
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