M:tG card similarity search
2U · Creature — Faerie Soldier
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Serra Advocate | 3W | Creature — Angel | Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2 |
Angelic Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Pippin, Guard of the Citadel | WU | Legendary Creature — Halfling Soldier | Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2 |
Cumber Stone | 3U | Artifact | Creatures your opponents control get -1/-0. |
Dampening Pulse | 3U | Enchantment | Creatures your opponents control get -1/-0. |
Stronghold Overseer | 3BBB | Creature — Demon | Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. 5/5 |
Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
Jazal Goldmane | 2WW | Legendary Creature — Cat Warrior | First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. 4/4 |
Goldnight Redeemer | 4WW | Creature — Angel | Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4 |